Sit and Go
Strategy Part I
By: Guy Downs
Netbettor.com
Here we’ll look at some of the basic concepts
involved in proper Sit and Go tournament play. In the next installment of this
two-part series we’ll explore some additional ideas that should help to
improve your results.
One nice thing about Sit and Go’s—and, for
that matter, all tournament play—is the fact that a player can usually expect
strong results after only having mastered a couple critical ideas. Here we’ll
look at three of those concepts, and explore how they should inform your play.
Concept
1—Don’t ‘gamble’ early on the tourney.
What we mean by this is that you shouldn’t go
all in, or commit the majority of your chips, on those hands where you believe
you only enjoy a marginal edge. This is because the best thing that can happen
if you win is that you double up, while the worst thing that can happen is that
you bust out. If you bust out, you’ve lost your buy-in. But if you double up,
you haven’t guaranteed yourself of doubling your money (i.e., coming in
third).
Consider this- we each put twenty bucks in the
pot, and we agree to flip a coin for the full forty bucks. In a case like this
we’ll both expect to break even over time, since half the time I’ll lose,
and half the time I’ll double my money. Make sense? Of course it does. But now
let’s extend this logic to a Sit and Go. For example, let’s say it’s the
second hand of the tournament and you have 7c 7d. It’s folded to you, you
raise to $50, and now the next guy goes all in. All fold to you. Now, because of
some quirk in the software, your opponent’s cards are exposed and you see he
has the As Ks. Even though you’re a mathematical favorite to win the hand,
you’re only favored by a few percentage points. Thus, you’re basically in a
‘coin flip’ situation. Which means you should fold,
even though you know you’re a favorite. Why? Because if you lose you’re
guaranteed of losing your buy in, but if you win and double up you’re not
guaranteed of doubling your money since you could still bust out before you
finish third. Thus, even though you’ll win about half the time, you’re not
getting ‘even money’ or better on your bet, which makes calling here a –EV
play.
Situations like this come up all the time in
these tourneys, and you’ll be doing yourself a huge favor if you learn to spot
them. Another example would be flopping top pair with a good-but-not-great
kicker (e.g., holding AJ on an A96 flop, or JT on a T75 flop) when an opponent
who has at least almost as many chips as you moves all in. As long as you still
have most of your original chips left in front of you it’s usually a good idea
to get away from these hands and look for a better spot for your money.
Concept
2—So long as you have a decent sized stack, and the blinds haven’t yet
escalated, don’t be afraid to take flops with some marginal hands—especially
in late position.
One problem that winning limit players have in
the tourneys is that they don’t take enough flops when the pot hasn’t been
raised. In a normal ring game you wouldn’t limp in on the button with a hand
like A7o, or Q6s or 74s, even if only a couple players have yet entered the pot.
But in a no limit Sit and Go’s these types of hands are usually worth taking a
flyer on if you’re in the cut off or on the button. The reason for this can be
seen in the fact that you’re getting huge implied odds before the flop—which
means you can get away from your hand if you miss the flop, but can often double
through if you hit the flop hard. With a hand like 6h 3h, you’re only paying
ten or fifteen bucks to see the flop. But if you get all the flop (by flopping
two pair, a straight, or trips) you can frequently bust one of your opponents.
Another bonus is that if everyone misses the flop you can often steal it with a
small bet (by which we mean a bet that’s sized at about ½ to ¾ of the pot).
To borrow from Vince Lombardi—‘in limit poker the button is everything; in
no-limit it’s the only thing’. Position is so important in no limit that you
can take flops with all kinds of wacky hands on the button provided that it
doesn’t cost you much (relative to your stack size) to call.
Concept 3-
Get aggressive in the middle stages of the tournament.
As the tournament progresses the size of the
blinds begins to become significant. This means that it becomes essential to
take some risks, since you simply can’t wait around for the nuts. So long as
your stack is at least moderately sized, you should be making more than your
share of blind-steal attempts, even with hands that wouldn’t appear to warrant
it. Of course you can’t try this if someone else has already limped in, but so
long as everyone has already folded you shouldn’t be afraid to take a shot at
the blinds with some fairly weak hands (for example, hands like J8s, or 97s, or
K9o). When the tournament gets into the middle and late stages, most players
make the mistake of folding too much in the blinds. When the tournament gets
into the late stages this phenomenon no longer exists, since you’re usually
down to four handed (or less) and everyone is ‘on the lookout’ for blind
steals. But in the middle stages most players are still entertaining dreams of
sneaking into the money, which means they don’t want to lock horns with crappy
hands. Obviously you’ll have to pattern you blind-steal play after your
opponents—if they’re loose cannons, for example, you can often just wait
around and break them once you catch a real hand. But the typical Sit and Go
player starts getting real risk averse after about five orbits or so, which
allows you to help yourself to their blinds.
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